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Alan Ratzor
The One Who Calls Himself Shepherd of Souls
Background: Alan was born in 1904, in a Europe
that had learned to count the dead faster than the days.
The trenches of the Great War, the epidemics, and the
overflowing cemeteries marked his childhood long before
he understood politics or faith. While others sought to
forget, he began to haunt graveyards, libraries, and
observatories, convinced that stars and tombs spoke the
same language: that of time running out. Prague, with
its mix of cathedrals, alleys, and ancient cemeteries,
soon seemed to him less a city than an old creature
breathing through its dead.
The Lunatic called the Dreamer found him in 1944,
when war's shadow had closed over Bohemia and death had
ceased to be news and become background noise. The
Malkavian sought an heir able to read omens in the sky
and in mass graves, someone who would not look away
from whole cities reduced to ash. The Embrace was not
a reward, but a cruel invitation: the Dreamer offered
him a chance to look at Death without blinking, and
Alan accepted with barely a question... until he
discovered that on his first night as Kindred he could
already hear the dead whispering from beneath the
pavement.
Since then he has seen himself as the Shepherd of
Souls: guide and witness to all who cross the veil,
whether in a grey hospital, a Prague alley, or the
dreams of someone who still does not know they are
going to die. He does not limit himself to observing;
he provokes, accompanies, interrogates. He makes others
experience death at every level: inspiring visions of
their own end, listening to voices trapped in sites of
tragedy, pushing some toward Final Death to study how
the weight of their souls changes. The diablerie in his
blood is not only hunger for power, but a deliberate
attempt to dissect himself from within: he wants to
know whether absorbing another Kindred alters more than
disciplines.
The first time he committed diablerie, it was not for
power, but because of a miscalculation. Alan had
accompanied a Camarilla elder to Final Death, convinced
that the vampire, a heretic obsessed with the same
path, would reveal something in the final instant.
When that foreign soul twisted into his own, he
understood too late that he had crossed a limit that
cannot be uncrossed. What others would call sin or
monstrosity, he treated as involuntary dissection: a
spiritual autopsy performed on himself.
The second time was no accident. A minor necromancer,
tied to the Giovanni, offered him access to rebellious
spectres in exchange for a pact Alan knew would end in
betrayal. When that night turned and both were trapped
with the dead they had summoned, Alan decided only one
of them would leave alive. The diablerie that followed
was cold and methodical, almost clinical; what mattered
to him was verifying whether the echo of Necromancy
altered the texture of his own soul. He gained a
couple of tricks he had not been born with, the ability
to see the exact death of a corpse and to call certain
souls by name, and the certainty that with each victim
devoured, the Shepherd of Souls comes one step closer
to becoming the thing he studies.
Some veteran Kindred claim to have heard that title
before, whispered in old chronicles or in dreams they
do not dare put to paper. Alan has never read those
accounts, but sometimes dreams of a voice older than
his own using the same name, as if he were only one of
several shepherds taking turns watching the city. He
interprets this as confirmation of his calling; the few
who know those stories wonder, instead, who is truly
guiding whom.
Prague has become his sanctuary and laboratory. For
many Kindred, the city is a board where Camarilla,
Sabbat, and Independents play their own Jyhad. For
Alan, it is a wounded organism crossed by geomantic
lines, ancient cemeteries, and chantries fed by
secrets. On especially cold nights, an icy breeze runs
over Charles Bridge and the Old Jewish Cemetery, and
some swear they have seen him speaking to himself
before the Astronomical Clock, calculating the exact
minute when someone will die on the far side of the
city. He tends to appear in domains on the edge of
collapse, offer a vision or enigmatic warning... and
vanish the moment the first body hits the floor.
In his endless search for answers, he has crossed the
Gate of Dreams, tasted faerie blood to lose himself in
realms few still remember, and negotiated with Giovanni
for access to particularly twisted spectres. His
private treatises mix astrology, forensic medicine,
mythology, and testimonies from those who briefly
returned from the other side. He often says the
existence of other worlds and creatures does not
frighten him: to him, all are merely different
dialects of the same ending. While others seek to
control the city, Alan wants to understand the exact
instant when everything ends... and be there to watch
it.
Prague's vampires treat him less as a peer than as a
rumor. Princes, bishops, and heretics alike would
swear they received his warning the night before a
massacre or purge. Some say that if Alan appears in an
Elysium, that domain is already condemned: he sits in
silence, lets the air drop a few degrees, hears the
debates without intervening, and if someone is foolish
enough to ask why he has come, he answers that he is
only there to accompany whoever must cross. Prague,
which has always known how to devour its own childer,
seems to tolerate him as one tolerates a bad omen that
is never wrong.
Appearance: Alan looks like a poorly kept man of
about forty: deep shadows beneath his eyes, skin too
pale even for Kindred, and a bearing that mixes a
certain majesty with disturbing neglect. He wears sober
clothing, often old-fashioned or slightly out of time,
as if he had stopped following fashion shortly after
the war. He usually wears a long coat frayed at the
cuffs and gloves he removes only to touch old stone,
morgue doors, or bridge railings from which someone
once jumped. His stare is unnervingly fixed: when he
sets his eyes on someone, it feels as if he sees both
their present and the moment of their death. A subtle
chill precedes him, accompanied by a faint scent of
damp paper and melted wax.
Roleplay Notes: Alan does not behave like a loud
madman, but like a tired priest who has attended too
many funerals. He speaks quietly, chooses words with
care, and rarely answers directly: he offers images,
sensations, or dates, as if conversation were only a
footnote to a far longer chronicle. He avoids sect
politics except to remind others that all factions end
up buried. He can be courteous yet cutting; his
cunning appears in precise remarks that expose the fear
others try to hide. Always think: "What is Alan
learning from this possible death?" and "Is it worth
intervening, or should he only observe?"
Clan:
Malkavian
Sect/Faction:
Officially Camarilla eccentric; in practice,
independent loyal only to Prague and Death
Sire:
The Dreamer
Nature:
Eye of the Storm
Conduct:
Visionary
Generation:
9th (diablerie in his lineage)
Birth:
1904
Embrace:
1944
Apparent Age:
About 40, but worn
Physical:
Strength 2, Dexterity 4 (Elusive), Stamina 2
Social:
Charisma (Hypnotic Poise) 4, Manipulation 3,
Appearance 2
Mental:
Perception (Paranoid) 5, Intelligence 3, Cunning
(Hurtful) 4
Talents:
Alertness 4 (Last Breath), Streetwise 2, Dodge 3,
Empathy 4 (Confessions), Leadership 2, Brawl 3,
Subterfuge 3.
Skills:
Stealth 4 (Out of Focus), Dream 3,
Survival 2.
Knowledge:
Academics 2, Astrology 3, Spirit Lore 2,
Local Culture 3, Research 3, Linguistics (Know
Ancient) 4, Medicine 3, Occultism (Death Cult)
4.
Disciplines:
Auspex 4, Dementation 4, Obfuscation 3, Necromancy
(Sepulcre Path) 2
Backgrounds:
Arcanum 4, Servants 2, Generation 3, Herd 1, Resources
1, Secrets (Entropy and Death) 3
Virtues:
Conviction 4, Self-control 3, Courage 4.
Morality:
Path of Death and the Soul 7
Willpower:
7
Languages:
Latin, Greek, English, Spanish, Aramaic,
French, Enochian.
Mental Disorders:
Isolation, Fantasy, Paranoia.
Merits:
Celestial Harmony, Medium, Sense of Danger.
Defects:
Cold Breeze, Legacy of the Elders, Prey of
Damnation.
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